unnamed book: chapter 1 – page 1

Posted in writer's block on September 24, 2008 by tallimar

There they stood, all around me on the raised platform. Each one of them staring down at me, or perhaps staring through me. I could feel their contempt for me and I knew why, it was the reason they called me here. Seven old sages with exquisite earthen colored robes loosely hanging from their ashen gray skin and like all Karthule each had a unique magical pattern that weaved its way across the body from head to toe. These patterns or Relnarri varied in color based on the individual’s lineage. The leader of the elders began to speak, his Relnarri slightly shimmering, “Are you aware of the reason you have been called here?” I stand quietly staring straight ahead, my wrists bound behind me. His question was the signal that this was my only time to protest my sins, I remained silent. As with almost every other event, the elders had made this into some kind of ritual. The old man on my left began to speak, “Then we are to assume that you understand your punishment and why it must be.” Again, I stood silently without as much as a glance to the side. The woman directly to the leader’s right spoke up, I noticed her Relnarri was faintly glowing blue, “You were our mightiest warrior, our most promising arcanist, our greatest champion. You are also the last of the Cor’leon lineage, the greatest clan that our village has ever known.” It’s unusual for the elders to deviate during proceedings like this, but as the old sage pointed out, I wasn’t a normal scenario. She continued, “When I was informed of your sins, I was shocked and in disbelief and now we have to exile you… this is truly depressing.” I looked at her and my eyes began to fill with sorrow, “I just ask that one day, the people of Kendaera may find it within themselves to forgive me.” Suddenly from behind me, a deep voice echoed forth, “Your request has been noted and will be presented to the people, but as of tonight you are dead to us.”
The leading sage spoke up, “We have procrastinated long enough, and it is time that we finalize this matter at hand.” In unison, each of the sages raised their arms as their Relnarri glowed brightly. A powerful vortex of magical energy began to swirl up around me and for an instant; a flash of bright light blinded me. The ritual of exile pulled me and with its arcane energy tore at me like thousands of needles within a tornado. I tried to focus my own power to shield me from this torrential assault, but it was too late. Something slammed into me and everything went black.


my writer’s curse

Posted in General on September 19, 2008 by tallimar

i dont get it, every time i start getting creative and start trying to do something with it, i get interrupted, i lose the environment and my creativity is gone with the wind. i just cant seem to get any personal space when i need it but when i want to play with my daughter or converse with my wife, its a different story. i know ive been getting a little out of sync with the rest of the world, but have i gotten that bad? nonetheless, im going to TRY to write a story and im going to TRY to finish it this time (all my previous attempts ended in the trash can or just left hanging shortly after a good start).

ive finally fallen into the world…. of warcraft

Posted in Meta-Game on September 10, 2008 by tallimar

ever since a friend had pointed me to this free WoW server i’ve been spending some of my free time on their blizz-like. ive certainly not achieved anything spectacular as im nothing more than a lvl 27 blood elf warlock (talents focused in demonology). i have to admit the game is pretty fun and ive even been invited to the guild [ctrl – alt – elite]. although ive never ran into anything like this, i have been having trouble with my client data becoming corrupt (probably a problem on my end somplace) and having to rollback/reinstall every so often which is kind of annoying.

i tend to wonder why level based character progression seems to be so popular, is it just simply because it may be easier to design and balance around it? maybe it’s because it has its roots in earlier games (EQ, DnD, FF, etc) and people are more familiar with it? from an immersion standpoint it seems so limiting to have such narrowly defined classes and levels. yet at the other end of the spectrum there’s the skill based progression (UO, EVE, V:TR?). having such an open-ended character progression allows players to develop characters that are almost as unique as they are, but i can imagine that balancing such a system would be a nightmare. trying to map out interactions between many different skills and trying to make balanced interdependency among them as well as coming up with some kind of logical limitation so that no single character can do everything or become too over powered (such as the infamous tankmage).

a shitty day

Posted in General on August 31, 2008 by tallimar

last night at work went really well, even got a nice tip from a customer, but i found out after getting off the clock that my bicycle (my main transportation) was stolen and then this evening i find out that a book ive been wanting for a while has come down in price (for now) and even though i have the money for it, its not on a credit/debit card and i dont have any way of buying it (before someone else gets the last under 20$ book). bleh…


Posted in General on August 21, 2008 by tallimar

im sitting here in the student lounge of the school i once attended some months ago and even among familiar faces im feeling like a complete stranger. people around here are busy with the last days of the quarter conversing with friends and adding final touches for their finals, but this no longer feels like the same school i had gone to just a couple months ago. so much looks familiar and yet at the same time seem so alien.

my friend that lives across the street from me will be moving back home next week since he’s graduating at the end of this quarter. im starting to feel isolated already since i wont have any friends around to hang out with. maybe this time could be used to find myself again since ive lost who i am. for the longest time ive wanted to create video games and until lately ive worked hard to try and realize my dreams. ive lately been wondering why; why am i having so much trouble realizing my dreams? why has everything gotten so hard lately? why dont i have time even for the shortest of video games? why are games not as satisfying as they used to be? what has become of the industry and is it going to directly follow in the footsteps of the RIAA?

ive added some books to my reading list lately; the book of satan (anton lavey), the art of deception (kevin mitnick), mein kampf (adolf hitler, english translation). i still have a bunch of books i havent ready yet, but will once i get to them; light infantry tactics for small teams (cris larsen), fireworks – the art, science, and technique (takeo shimizu) wi-foo – the secrets of wireless hacking (andrew vladimov, konstitin gavrilenko, andrei mikhailovsky). there are still books i want to get my hands on, one of which is a theory of fun (raph koster), but i cant seem to find it at a reasonable price since its out of print for the time being.

GTA… in a school setting?

Posted in Meta-Game on August 5, 2008 by tallimar

my wife bought me bully: scholorship edition for my birthday the other day (although my b-day was actually yesterday :P) so i’ve been playing that a lot lately, and shorting myself on sleep some too. something about that game has me hooked on it right now. could be that i havent played any games with this level/style of gameplay in a long time or maybe it has something to do with the gameplay mechanics or perhaps its because i havent played any GTA game in quite a few years (last was GTA:SA)… im not really sure. *shrugs*

anyways, im stuck at work atm while waiting for the rain to clear up enough for me to bike home without getting too wet and ruining my laptop which i had brought with me last night. im just glad that one of the nearby hotels has a strong enough signal that i can pick it up all the way over here. ^.^

the chandelier, part 2

Posted in General on July 26, 2008 by tallimar

well… here it is. it took me some hours to make (a couple hours to realize that i forgot to turn on caustics >.<), but at least i finished it. the point of this pic is just to showcase the object of focus and that’s why it’s so low to the ‘ground’. i also added a ripple effect in the glass just to give it some individuality. without further ado; here it is.